![]() Its universal challenge, aging premise (a consequence of player-death) and more so, the notion that players have only a set number of attempts to nail things down, while accurate to what the game provides, not entirely reflective of how well the experience generally plays out. ![]() Last December’s first impressions stemming from so deliberate a self-contained, cut-off vertical slice that, for obvious reason, wasn’t giving us the whole picture.Ī vertical slice that was, as it turns out, divorced far more from the broader, game-spanning mechanics and rule-sets than previously assumed. A revelation maybe not as unforeseen as Guardians was, but one with a striking resemblance. ![]() Playing through Sifu - another kung-fu styled entrant from the studio that brought us Absolver - I’m reminded of this same turn-around in fortunes. Fast-forward a few months to October and the end result couldn’t be any further from those former perceptions in all the right ways. A game that, when revealed, didn’t exactly set the world on fire - in no way aided by gameplay footage that was serviceable albeit appeared to lack the polish one would expect from AAA-level production. But haven’t we not been in this exact position only recently? You needn’t have to think far back to conjure any more relevant an example than that of Marvel’s Guardians of the Galaxy last year. Not for the first time has the importance of “first impressions” been so vital to the conclusion of a game upon release. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |